Had they just made the ammo or health/armor a "walk over auto-pickup" thing, that game becomes 100% less frustrating to play. You hit on my main problem with it by mentioning that you have to "scavenge while in a firefight", which is bad design, and it's made so much worse by two things: 1) you have to use a button prompt to pick up ammo, health, and armor, and 2) it's the same fucking button for all of it. Too bad that that sounds completely counterintuitive, and the pickup prompts are also way too finicky. If you stay behind cover you'll just keep running out of ammo and health, I think its supposed to encourage you to go guns blazing and make use of the leveldesign itself by forcing you to get out there. Theres a more than fair amount of ammo and health lying around in that game if you actually scavenge while in a firefight. Dual wielded everything, barely used stealth, never ran out of ammo (except on the last boss). Had the same problem on my first playthrough, played the whole thing again last week on uber(or whatever the one beneath the hardest is) though and surprisingly this time around I didnt even notice any ammo scarcity or that bad beginning stealth section.
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